Development Diary #12: Favour

Hi and welcome back to another installment of Development Diary!

Today, we’re going to talk a little bit about Favour – the “currency” that the player utilize in Tamarrion.

First off, in Tamarrion there’s no levels. There’s no levels, because we don’t want to lock our content behind level walls; but there is however issues in not having any barriers of entry at all. That’s where items and Favour comes into play.

Items allow the player to defeat higher tiers of bosses. But, Favour is directly linked with the progress of the game.

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Flowchart of the favour-system

In essence, favour acts as currency that allows the player to spend, hoard and recycle their favour in order to build their character.

Different spells, costs different amount of Favour. And this is where a lot of balancing comes in. We can directly balance the amount of favour a player can earn within a set amount of progression, as to not create unbalanced ability builds early on in the game, and also create a – hopefully – interesting red line of progression.

That’s it for today, we’ll be back with more information about favour and magic sooner than later. Have a great evening!

//Perkulatorn, Lead Game Designer

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