It’s now February the 1st, and it’s been a while since our last update. So, today we’re going to recap what we’ve been doing all January and what we’ve got in store for the future.
January and forward
We released a Demo version with completely overhauled graphics, improved gameplay, new UI elements and a brand new control scheme and camera.
It seems to have been received well by the people who downloaded it (Download here!), and we’ve gathered a lot of feedback which will hopefully improve our next iteration (see below!). We’ve also seen a small community grow on our sub-reddit (Tamarrion Subreddit), which will hopefully grow in the future as we continue development.
Other than releasing, we went straight back into production, and this time with a larger scope than before. The demo was the culmination of a complete redesign of the game, and it seems to have been well worth it, as we’re moving forward.
We’ve been talking about new bosses and new areas before, but we actually did not have the time to implement any of the new areas and bosses before releasing the small demo. So, that’s why we jumped straight into new content creation after releasing the demo; we’re done with the base systems (although we’re working on a complete HUD and UI overhaul) and are now free to focus on content creation.
This new content creation focus means that we’re creating areas, designing new bosses and working on new spells. In short – more, more, more!
Måns, our Environmental Artist is busy creating the entire “Undead Wing” as it is internally known. We’re about 70% done, there’s only one area that is still being designed. Cobrabird is busy creating the characters that will inhabit the Undead Wing.
Which leads me to;
Whilst we want to provide as much free content as possible, we’ll sooner or later want to start thinking about publishing the game. So, that’s why we’re going to keep updating the game for free until we’re done with the entire wing. When we’re completely done with the Undead Wing (polished deluxe), we will release the entire thing for free as our OFFICIAL demo.
We are still unsure if we’re going for a greenlight project on Steam with an early access program, a kickstarter (most likely not) or if we’ll look around for a publisher when we reaches this stage. But we’ll make sure to update y’all as soon as we know.
For now, enjoy the version 0.4, and we’ll make sure to release 0.5 as soon as the next area is complete (we like to be a couple of steps ahead before we release something, as we do not want to release anything too buggy).
That’s all for now! Thank you for reading.
//Perkulatorn, Lead Designer